Wednesday, 4 March 2009

Report on UK/Europe Sun SPOT Symposium

The first UK/Europe Sun SPOT Symposium was held on 24th February 2009 at the British Computer Society’s excellent London HQ. The event was sponsored by the BCS’s Software Practice Advancement Specialist Group, to whom many thanks are due.

A total of 28 people attended the Symposium. The programme can be seen at http://sunspotsymposium.wikidot.com/programme.

First up was a presentation by Robert Taylor from Manchester University on The Yggdrasil Data Collection Framework. This was a good overview of the data collection projects using SPOTs and of some of the planned future work but we could have done with more technical details about Yggdrasil and perhaps a demonstration.

Bart Braem, University of Antwerp, explained how SPOTs are used within their Masters course as part of the Computer Networks and Distributed Systems option. His presentation can be found here. Although the use of SPOTs is in its early days they have been popular and well-received by students, and a number of interesting projects have already been undertaken.

The replacement radio stack developed at Universität Karlsruhe was the subject of the talk by Markus Bestehorn. His presentation can be found here. This stack completely replaces all the pieces above the MAC layer but provides some backwards compatibility at the application API level with the standard stack. Marcus presented a very convincing demo and statistics to illustrate the unreliability of the standard stack when transferring large data sets (e.g. library suites) across multiple hops. He also demonstrated just how resilient the KSN stack is when faced with changing network topology.

Most of the afternoon was devoted to ad hoc Open Space-style sessions.

There were four lightning talks. John Nolan, in many ways the instigator of the SPOT project, talked about the original objectives and urged participants to focus on novel applications rather than just improvements to the SDK. Kurt Smolderen used his talk to request more general interfaces for network routing, arguing that the current interfaces were biased towards AODV. Daniel Van Den Akker described his project to rework the lower part of the radio stack to make it practical to replace either the MAC layer or the physical radio. John Daniels talked about some of the add-on boards created in Sun Labs, the upcoming revision 7 main board, and gave a demonstration of the “mega SPOT”.

There were several sessions in the longer breakout slots:
  • A demonstration of the KSN management application including OTA deployment by Stephan Kessler.
  • A technical question and answer session hosted by Dave Cleal and John Daniels.
  • A demonstration of the use of Wireshark to analyse the output of his SPOT radio traffic packet sniffer by Kurt Smolderen.
  • A demonstration of radio communication between a SPOT and a Telos mote by Daniel Van Den Akker.
  • A discussion of possible thesis projects led by Bart Braem.
The day finished with a video call link up with Roger Meike, the head of the SPOTs project in Sun Labs. Roger took questions from the Symposium participants, mainly concerning the availability of SPOTs and the process by which contributions can be made to the code base.

Everyone I spoke to enjoyed the day and thought it worthwhile. Hopefully another Symposium will be held later in the year.

Tuesday, 3 March 2009

Why OCL shouldn't die

It perhaps won’t come as much of a surprise to those of you who have barely heard of OCL to discover that some people think it should die.

In his blog article OCL is a dead language. Universities: stop wasting time teaching it Jason Gorman argues that universities are wasting their time teaching students the Object Constraint Language, a somewhat obscure part of the Unified Modeling Language, since it has nearly no users in the real world. He’d prefer that universities spent their time on “writing better unit tests, or learning to automate acceptance tests.” I agree those things are important, but I’m going to argue here that the OCL has its uses, and that those uses are important enough to justify its inclusion – albeit in a minor way – in any serious software design class.

Of course, I would say that wouldn’t I? I’m one of the people Jason describes as “one degree of separation from the chap who invented OCL in the first place.” I’ve written books that use OCL or its predecessor extensively. So I’m prejudiced. Or perhaps I can just see the situation more clearly.

I’m going to start by assuming that UML itself is still alive. You see it being used less these days now that Big Design Up Front has been exposed as a charlatan. But I still see people using it extensively in an ad hoc fashion on whiteboards and to capture high-level abstractions. I don’t see anyone arguing that having a graphical language in which to describe the structure and behaviour of systems is a bad thing, so I’ll assume UML is sticking around.

Sometimes we want to describe systems that are not wholly – or even partially – implemented in software. It’s useless to argue that “the model is in the code” in situations like this, and UML certainly has a role to play there.

So now we come to my claims for OCL:

OCL is very helpful in defining and explaining the meaning of UML diagrams

Lots of people draw UML diagrams with only a slender understanding of how the diagrams should be interpreted. Although not a topic for beginners, any serious user of UML will need to understand precisely what the diagrams mean, and OCL is invaluable for this. The UML specification is itself partially written in OCL.

OCL allows you to say things that can’t be said in UML diagrams

Diagrams have their limitations – the graphical notations can’t express everything you might want to say. You don’t really want to clutter up UML diagrams with lots of text annotations but sparing use of OCL to express key rules that would otherwise be missing can be very valuable.

OCL is (or should be) the language of Model-Driven Engineering

MDE is the generic term for software development processes that focus on producing high-level models that can then be executed. The best known approach is MDA™, promoted by the OMG™. MDE isn’t as popular right now as it was, but many people still see it as the obvious long term goal for the software industry.

The most popular language for MDE is UML. For models to be executable they must contain complete behavioural specifications and the only way to write such specifications in UML is to use OCL. So OCL had better not die.

OCL helps you appreciate the value of precision and abstraction

For most software developers the only tool they have that takes a firm position on precision is the compiler. But not every program that compiles is correct, and my belief is that people who understand how to express their designs precisely yet abstractly in UML/OCL write better programs, even if the programs aren’t explicitly designed using those tools.

So ultimately I think it is worth teaching university students OCL – provided it’s done as part of a sensible approach to modelling – even if prospective employers aren’t asking for it. Students who get that education will think about their software at a level of abstraction higher than the code and will be better developers.

Monday, 12 January 2009

Data/Object Anti-Symmetry

I’ve been reading Robert Martin’s book Clean Code. This is an important book because, almost uniquely, it tries to improve the quality of software from the bottom up. It doesn’t tell you how to improve your system design or management processes; it tells you, for example, how to lay out your code.

It’s not perfect, though. Some of the examples are unconvincing – Dave Cleal has already written about one poor example. I want to focus on another.

Chapter 6 Objects and Data Structures has a section entitled Data/Object Anti-Symmetry that argues that a procedural style of programming, where the data structure is separate from the functions that act on the structure, is sometimes more appropriate than an object-oriented style, where data is hidden behind interfaces. Taken at face value this is undoubtedly true, and Uncle Bob goes on to discuss the very common and frequently justifiable case of Data Transfer Objects. The specific anti-symmetry claim (pg 101) is:
Objects expose behavior and hide data. This makes it easy to add new kinds of objects without changing existing behaviors. It also makes it hard to add new behaviors to existing objects. Data structures expose data and have no significant behavior. This makes it easy to add new behaviors to existing data structures but makes it hard to add new data structures to existing functions.
However the example used to support the anti-symmetry, based on manipulation of different shapes, seems to me a perfect example of a situation where you’d nearly always favour the object-oriented approach. In the procedural solution (pg 95) the function to compute the area of a shape looks like this:
public double area(Object shape) throws NoSuchShapeException {
if (shape instanceof Square) {
Square s = (Square)shape;
return s.side * s.side;
}
else if (shape instanceof Rectangle) {
Rectangle r = (Rectangle)shape;
return r.height * r.width;
}
else if (shape instanceof Circle) {
Circle r = (Circle)shape;
return PI * c.radius * c.radius;
}
throw new NoSuchShapeException();
}
Note that this function contains, effectively, a switch statement that selects between all the available shapes. Every other function that operates on the shapes will contain a switch statement with an identical form. This is a bad code smell that Martin himself criticises on page 37. In that critique he advocates – wait for it – having a single switch statement in a factory method that creates objects of the appropriate classes and then using polymorphism to access the required behaviour. If you applied that transformation in this example you’d end up with… the object-oriented solution!

If I decide I’m happy with the duplicated switch statements and stick with the procedural solution then to add, say, a perimeter() function I’ll actually write more lines of code than in the object-oriented solution because the polymorphic dispatching replaces the switch statement. In what sense, then, does the procedural approach make it “easy” to add new functions?

One important difference between the two solutions is in the scope of the change. When I add the perimeter() function to the procedural solution my change is all in one place, whereas with the OO solution the change is spread across multiple shape classes. Martin acknowledges this when he says (pg 97) “OO code makes it hard to add new functions because all the classes must change.” So perhaps for Martin “hard” means “touches lots of software entities” and “easy” means “touches only one software entity”. If that’s the case I have a little more sympathy with his position, but not much. Of all the evils in code, duplication is perhaps the worst, a point made several times in Clean Code. I’m prepared to pay the price of having to touch multiple classes in order to eliminate those evil switch statements.

In fact there’s no need to pay that price. If you want a procedural style – because you foresee that adding new functions is more likely than adding new structures – then the best way to achieve it is by using the visitor pattern, as Martin himself points out in a footnote. So why didn’t he show us a solution based on visitors? It’s a puzzle.

In truth I hesitate to criticise Clean Code at all because its heart is in exactly the right place and I hope everyone who writes code reads it. I criticise only in the hope that the second edition is even better.

Tuesday, 6 January 2009

Am I a Master?

Several people have observed, with a snigger, that I am the only person registered for the forthcoming Software Craftsmanship conference who is listed as a Master. Ade Oshineye has gone further by writing “Anyone who seriously claimed [to be a master] would suddenly find themselves having to explain why they were better than everyone around them. Someone could attempt it but they’d need a lot of ego and a diminished capacity for self-doubt and self-awareness.” (original here)

Gosh. The main reason I listed myself as a master is that Jason Gorman was kind enough to describe me as one in his promotional material for the event. Seriously, though, should I be prepared to call myself a Master of Software Development? It’s a tricky question because traditional craftsmanship is not an accurate parallel to what I do at work. As Oshineye points out, there’s no agreed way of determining what mastery of software means. Like many of the analogies applied to software development, a consideration of “craftsmanship” can improve our understanding but it is misleading to assume craftsmanship – or any other analogy – will provide a complete and useful model. Software development is like… software development. Perhaps the most useful insight that comes from comparing software development with craft is the realization that apprenticeship might be the most appropriate way of learning a set of poorly understood and rapidly evolving skills.

If I really am a Master I should be able to point to my masterpiece. But, as is the way with most software development, all the successful systems I’ve been involved with have been team efforts. Even my books have been co-authored. So if I had to go before my peers to argue my case as a Master, what would I say?

I think the most important considerations in this assessment are whether your peers recognize that you have:
  • advanced the body of knowledge of the field
  • made efforts to pass knowledge on to others
  • carefully and consistently met high standards in your own work.
Having defined the criteria of a Master for myself I feel confident that I can meet them (how convenient!). I won’t risk further accusations of self-aggrandisement by listing my claims here, but you can read them on my web site if you want.

As for the third category, I’ll leave it to the people I’ve worked with over the years to decide.